
Your clone can ruin a run even when your stickman is completely safe. Vex 10 is a free web-based stickman platformer. Run through the Acts full of traps. Change the direction of gravity. Get out of the way of moving hazards. Coordinate linked clones while trying to get to the end of the Act.
Key Controls
- Move: W, A, S, D or ARROW KEYS
- Crouch/slide: S or DOWN ARROW
- Restart: R
How It Works
Vex 10 uses a playable hub to connect each of its Acts. Go into one of these Acts and try to make your way to the end of the route while getting past rotating blades, flying shuriken and laser beams. How you travel will depend upon wall jumps, water sections and land-based routes.
The Vex 10 game separates reaching the end of an Act from meeting the requirements needed for all three medals. If there are coins in the Act, you can collect them and earn new character skins. Consider which option, route exploration, coin collecting or medals, you want to pursue before making a risky decision that could send you off course.
- Move through the hub until you see a course entrance sign.
- Select a course to go into.
- Determine the safest place you can land immediately after entering.
- Hit W or UP ARROW to jump over hazards.
- Use S or DOWN ARROW to slide under small objects.
- Take advantage of the gravity change, time freeze or switch character ability found in each section of the Act.
- Make it to the end of the Act. Review the medal objectives before your next try.
What Makes It Different
- Act Choice: There are nine numbered Acts, as well as a single VEX entry in the main menu.
- Medals: Every Act has three medals associated with it.
- Ceiling Travel: Some sections allow you to walk upside-down like Spider-Man.
- Stop Time: Sections that have a "stop time" feature freeze the obstacles temporarily while you navigate through hazardous parts of the Act.
- Switch Characters: When both characters must work together, sections called "clone" sections require you to switch between characters at certain points to continue progressing.
- Synced Challenge: The challenge room forces all stickmen connected by your controller(s) to respond to your inputs in sync.
Starting Point
- Survey the hub area first. Locate an Act entrance before committing to a course. Think about nearby coins as opportunities to explore a new part of the map instead of reasons to rush into unknown dangers.
- Identify the surface that now supports your character once gravity changes. Reassess where you will land after changing gravity. What was a safe route prior to the ceiling inversion may no longer be safe.
- Examine the route of the clone before switching. Find the next hazard that you will encounter and a safe location to transition to. Identifying a safe transition location for your clone minimizes the chance of acting impulsively and making a bad decision.
- Review the medal objective before you decide to retry. Plan what you want your next attempt to achieve. While finding those tempting coins may be fun, they are not worth disrupting your primary objective.
Future Plans
Because Vex 10 encourages you to think ahead of time, approach time-freeze sections with a predetermined exit route. Known horizontal distance can hide unfamiliar surfaces, so every gravitational change deserves a separate examination of your route. Because of coordinated movement, you should focus on the most restricted stickman when deciding on your next action.
Also, find your most accessible coins in the hub and Acts; assume you won't get better towards earning a skin for every difficult detour. When attempting medals, create two separate plans for your route.
Errors Worth Stepping Away From
- Treating your clone as disposable. Losing your clone causes your original stickman to return to its last checkpoint and results in lost progress in that Act.
- Only watching your lead stickman. In a synchronized challenge, your same input will move both characters, potentially closer to danger.
- Using a melting patch of ice as a wait point. Freezing on unstable ground removes the potential landing point for your next jump.
- Freezing without an escape route. Freezing an obstacle doesn't provide much value if you don't know how to proceed past it.
Frequently Asked Questions
What is Vex 10?
Vex 10 is a platform-style game in the style of stick figures. This game provides obstacle courses and puzzles involving movement. Gravity flips, time freezing and linked stickmen add to normal walking, jumping and sliding mechanics.
How do I play Vex 10?
Play Vex 10 online by using WASD or ARROW KEYS to move, jump and slide towards each Act's end.
Will losing my clone cause me to have to start again in an entire Act?
Losing your clone causes your original stickman to go back to its last active checkpoint. Any loss experienced by linked clones is similarly felt.
How many Acts are in Vex 10's selection menu?
There are 9 numbered Acts in addition to a single VEX entry listed in the selection menu. This number represents an overall total of Acts available for play but does not include additional hardcore versions or challenge levels.
How do I unlock skins in Vex 10?
You unlock skins by collecting coins in the hub and Acts and purchasing them via the store.
What is the purpose of the synchronized challenge in Vex 10?
The challenge mode involves having all connected or controlled stick figures reach their respective ends safely. Since all controllers will enter inputs simultaneously, all movements must account for each individual's possible routes.
Similar Platform Games
Since you seem interested in traversals similar to Vex 10, Vex 9 adds jetpack sections to traditional stickman obstacle courses. Vex 8 features additional on-foot platforming challenges, while Vex X3M incorporates high-speed motorcycle stunts and balancing into timed challenges. Explore more platform games for alternative approaches to movement and timing.
Closing
Vex 10 is ideal for players who enjoy re-planning a route whenever a gravitational change, clone or synchronized group alters the problem being solved. Each set of additional mechanics gives you something unique to solve between jumps. Those preferring movement without constant setbacks may feel frustrated by the linked failure mechanism, particularly when attention wavers from another character.


